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Book Description:
With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose ...
Book Description:
Use Python’s built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose.
Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you’ll learn how to construct more complex objects, translate and rotate them, remo...
Book Description:
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!
As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with We...
Book Description
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.
You don’t have to be a game development wizard or have 3D graphics experience to get started. ...
中文名: 3D游戏与计算机图形学中的数学方法
原名: Mathematics for 3D Game Programming&Computer Graphics
别名: 游戏开发经典丛书, 游戏编程, 游戏开发
作者: (美)Eric Lengyel
译者: 詹海生、李广鑫、王鸿利
出版社: 清华大学出版社
书号: 7302075123
发行时间: 2004年4月
地区: 大陆
语言: 简体中文
内容介绍:
本书介绍了开发专业三维图形引擎所需的数学方法,书中介绍的关于游戏开发方面的许多知识同样适用于与三维计算机图形学相关的应用。本书首先介绍了相当基础的知识,如向量几何和...
Book Description
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com’s Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the ‘why’ in addition to the ‘how.’ Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. ...
书名:ActionScript 3.0 Game Programming University, 2nd Edition
页数: 552 pages
出版商: Que; 2th Edition (January, 2011)
语言: English
ISBN-10: 0789747324
ISBN-13: 978-0789747327
文件大小: 11.1 MiB
内容简介:
Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games – not just “web toys”!
Highly-rated ActionScript tutorial, now with seven new 3D and card games!
Code and techniques easily adaptable to training, adv...
书名:Pro Android Games
页数: 300 pages
出版商: Apress; 1 edition (December 29, 2009)
语言: English
ISBN-10: 1430226471
ISBN-13: 978-1430226475
文件大小: 5.1 MiB
内容简介:
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here’s an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google’s Android.
Pro Android Games teaches you how to build cool gam...