Create high-quality animations and models by using the basic concepts and principles of art presented by GeekAtPlay.com’s Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the ‘why’ in addition to the ‘how.’ Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
*Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more
History of Computer Animation; Polygons; Nurbs; Rigging; Controlling Distortions; Animation; Pits and Bumps; Painting Your Model; Ray Tracing; Procedural Methods; Referencing; Scenery; Lighting and Cameras; Rendering; Scripting; What Tools to Use; Workflow; Making a Career out of 3D; Appendix: Suggested Reading
Paperback: 288 pages
Publisher: Focal Press (April 2011)
File Size: 5.6 MiB