现在的位置: 首页游戏开发, 英文图书, 软件>正文
Writing for Games: Theory and Practice
图书分类:游戏开发, 英文图书, 软件 暂无评论 ⁄ 被围观 479 次阅读+

Description:

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.

Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.

Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

 

Author: Hannah Nicklin
Length: 288 pages
Edition: 1
Language: English
Publisher: CRC Pr I Llc
Publication Date: 2022-05-24
ISBN-10: 1032023066
ISBN-13: 9781032023069

标签:

你可能喜欢

0 0 投票数
文章评分
订阅评论
提醒
0 评论
内联反馈
查看所有评论
0
希望看到您的想法,请您发表评论x