现在的位置: 首页游戏开发, 英文图书, 软件>正文
Beginning Game AI with Unity
图书分类:游戏开发, 英文图书, 软件 暂无评论 ⁄ 被围观 772 次阅读+

Description:

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn

  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For

Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

 

Author: Sebastiano M. Cossu
Length: 161 pages
Edition: 1
Language: English
Publisher: Apress
Publication Date: 2020-12-21
ISBN-10: 1484263545
ISBN-13: 9781484263549

标签:, ,

你可能喜欢

0 0 投票数
文章评分
订阅评论
提醒
0 评论
内联反馈
查看所有评论
0
希望看到您的想法,请您发表评论x