Cocos2d for is a robust but simple-to-use 2D game framework for . It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?
Cocos2d for1 Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.
Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.
Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).
This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Render, manipulate, animate, and optimize Cocos2d sprites, primitives and particles
Learn advanced graphical techniques including 2D lighting, rendering textured polygons, and drawing 3D primitive shapes
Use third party libraries for data, networking, and more
Gain a deep understanding of the Box2D physics engine
Create multiplayer networked games and games with intelligent AI actors
Learn tips, tricks, and best practices used by professional game developers
This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding.
If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.
页数: 446 pages
出版社: Packt Publishing (December 2011)
文件大小: 13.0 MiB