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Beginning Android 3
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内容简介:
The vibrant and rich android development platform, created by Google and the Open Handset Alliance,continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit.
Android’s continued growth includes support for Flash and Flash gaming apps, WiFi tethering, improved performance, WebM or WebMedia integration for html5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

With Beginning Android 3, you’ll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer,and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.

你将学到:

Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices.

Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.

Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.

Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.

Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.

Create Flash game and other apps on Android.

Build and experience the array of new WebM video and other multimedia APIs for Android and more.

此书所为何人:

This book is aimed at people new to mobile development.

Table of Contents

The Big Picture

How to Get Started

Your First Android Project

Examining Your First Project

A Bit About Eclipse

Enhancing Your First Project

Rewriting Your First Project

Using XML-Based Layouts

Employing Basic Widgets

Working with Containers

The Input Method Framework

Using Selection Widgets

Getting Fancy with Lists

Still More Widgets and Containers

Embedding The WebKit Browser

Applying Menus

Showing Pop-up Messages

Handling Activity Lifecycle Events

Handling Rotation

Dealing with Threads

Creating Intent Filters

Launching Activities and Sub-Activities

Working with Resources

Defining and Using Styles

Handling Multiple Screen Sizes

Introducing the Honeycomb UI

Using the Action Bar

Fragments

Handling Platform Changes

Accessing Files

Using Preferences

Managing and Accessing Local Databases

Leveraging Java Libraries

Communicating via the Internet

Services: The Theory

Basic Service Patterns

Alerting Users via Notifications

Requesting and Requiring Permissions

Accessing Location-Based Services

Mapping with MapView and MapActivity

Handling Telephone Calls

Fonts

More Development Tools

The Role of Alternative Environments

HTML5

PhoneGap

Other Alternative Environments

Dealing with Devices

书名:Beginning Android 3

页数: 612 pages

出版社: Apress (July 2011)

语言: English

ISBN-10: 1430232978

ISBN-13: 978-1430232971

文件大小: 27.6 MiB

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